

Free skill point production when not using training skills is 50%

Training speed is 30 points per minute.Anyway, they have access to pirate ships and some small special ships. Clone Alpha has limited access to ships of level 8 and higher.Clone Alpha cannot access learning certain skills.Clone Alpha cannot hire: you can only when you go to Omega.The reason for this limitation is due to reduce the suspicious trade with significant discrepancies in price with the aim of limiting the transfers of resources obtained illegally from Alpha Clones to others players Clone Alfa has limited access to the market: even if you are free to access the ITC Market in High Sec and Low Sec.These are the limitations of Alpha Clone accounts:

If we later create another account, we may transfer or take advantage of the market at certain times without anyone knowing. Due above all because the materials that can be extracted there are more numerous. That is, the ability to quickly create new characters with monetary objectives is avoided.Ī clear example is have a character in a confederation and nurture it with extraction of materials in solar systems where there is a struggle for control of their extensions. One of the main aspects of these two types of account is avoid the frequency and tendency to "botting", which is a way of calling to create numerous accounts to be able to "milk" them. Hence, we start with the concept of design and limitations of Clone Alfa and that it is none other than to allow that at some point Players move to the next level of monetization with Clone Omega while ensuring economic freedom for all players. EE focuses on ensuring liquidity stability and economic inflexibility.EE adheres to the EVE Online monetization lines, avoiding the sale of products that could influence the balance of the system.EE is oriented towards sustainability, maintaining a healthy circulation of coins in the market such as PLEX and ISK.
